POV-Ray : Newsgroups : povray.unofficial.patches : More SUGGESTIONS :-) : Re: More SUGGESTIONS :-) Server Time
2 Sep 2024 10:18:53 EDT (-0400)
  Re: More SUGGESTIONS :-)  
From: Chris Huff
Date: 15 Feb 2000 19:52:58
Message: <chrishuff_99-206239.19540915022000@news.povray.org>
In article <38A9E46C.15E808B6@alpharay.de>, Paul Blaszczyk 
<3d### [at] alpharayde> wrote:

> - no anti-alias against background
>     -> to render sprites, buttons, etc.

Maybe a good idea...


> - reflection-map
>     -> the current reflections are to perfect. Current scenes seems much
> to clean!
>     A reflection-map can be used to simulate a dirty floors (marble,
> wood), streets after rain, etc.

I think finish_map would be a more flexible and general solution to this 
problem. Or the other extreme: maybe have every texture attribute now 
controlled with a float controlleable by an isosurface-type function. :-)
And everything that accepts a color should accept a pigment too...yes, 
it is insane...

Although I have been thinking of adding the ability to use a pigment as 
a light_source color. It would have two different modes: the usual 
pigment calculation method, where the color of the light at a point is 
the same as the pigment at that point, and a depth based calculation 
method, which would use the length the ray has travelled as the z 
distance when evaluating the pigment(good for wave simulations?).
This would be pretty easy to do, I just haven't had the time...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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